Current File : /home/aventura/www/site/wp-content/themes/kleo/assets/js/plugins/snow/Snow.js |
// Particle3D class
Particle3D = function (material ) {
THREE.Particle.call( this, material );
//this.material = material instanceof Array ? material : [ material ];
// define properties
this.velocity = new THREE.Vector3(0,-8,0);
this.velocity.rotateX(randomRange(-45,45));
this.velocity.rotateY(randomRange(0,360));
this.gravity = new THREE.Vector3(0,0,0);
this.drag = 1;
// methods...
};
Particle3D.prototype = new THREE.Particle();
Particle3D.prototype.constructor = Particle3D;
Particle3D.prototype.updatePhysics = function() {
this.velocity.multiplyScalar(this.drag);
this.velocity.addSelf(this.gravity);
this.position.addSelf(this.velocity);
}
var TO_RADIANS = Math.PI/180;
THREE.Vector3.prototype.rotateY = function(angle){
cosRY = Math.cos(angle * TO_RADIANS);
sinRY = Math.sin(angle * TO_RADIANS);
var tempz = this.z;;
var tempx = this.x;
this.x= (tempx*cosRY)+(tempz*sinRY);
this.z= (tempx*-sinRY)+(tempz*cosRY);
}
THREE.Vector3.prototype.rotateX = function(angle){
cosRY = Math.cos(angle * TO_RADIANS);
sinRY = Math.sin(angle * TO_RADIANS);
var tempz = this.z;;
var tempy = this.y;
this.y= (tempy*cosRY)+(tempz*sinRY);
this.z= (tempy*-sinRY)+(tempz*cosRY);
}
THREE.Vector3.prototype.rotateZ = function(angle){
cosRY = Math.cos(angle * TO_RADIANS);
sinRY = Math.sin(angle * TO_RADIANS);
var tempx = this.x;;
var tempy = this.y;
this.y= (tempy*cosRY)+(tempx*sinRY);
this.x= (tempy*-sinRY)+(tempx*cosRY);
}
/* INIT */
// returns a random number between the two limits provided
function randomRange(min, max)
{
return ((Math.random()*(max-min)) + min);
}
var mouseX = 0;
var mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" );
particleImage.src = kleoFramework.themeUrl + '/assets/js/plugins/snow/img/ParticleSmoke.png';
function initSnow(elem) {
if(jQuery(window).width() <= 480) {
return;
}
var camera;
var scene;
var renderer;
var particle;
var particles = [];
if (elem.is("body")) {
var EL_WIDTH = window.innerWidth;
var EL_HEIGHT = window.innerHeight;
} else {
var EL_WIDTH = elem.width();
var EL_HEIGHT = elem.height();
}
var container = elem;
camera = new THREE.PerspectiveCamera( 75, EL_WIDTH / EL_HEIGHT, 1, 10000 );
camera.position.z = 1000;
scene = new THREE.Scene();
scene.add(camera);
renderer = new THREE.CanvasRenderer();
renderer.setSize(EL_WIDTH, EL_HEIGHT);
var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } );
for (var i = 0; i < 500; i++) {
particle = new Particle3D( material);
particle.position.x = Math.random() * 2000 - 1000;
particle.position.y = Math.random() * 2000 - 1000;
particle.position.z = Math.random() * 2000 - 1000;
particle.scale.x = particle.scale.y = 1;
scene.add( particle );
particles.push(particle);
}
jQuery(renderer.domElement).addClass('letitsnow');
if (elem.is("body")) {
jQuery(renderer.domElement).addClass('pos-fixed');
}
container.append( renderer.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
//document.addEventListener( 'touchstart', onDocumentTouchStart, false );
//document.addEventListener( 'touchmove', onDocumentTouchMove, false );
setInterval( function() {
loopParticles(particles, camera, scene, renderer);
}, 1000 / 60 );
}
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}
function onDocumentTouchStart( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
}
function onDocumentTouchMove( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
mouseY = event.touches[ 0 ].pageY - windowHalfY;
}
}
//
function loopParticles(particles, camera, scene, renderer) {
for(var i = 0; i<particles.length; i++)
{
var particle = particles[i];
particle.updatePhysics();
with(particle.position)
{
if(y<-1000) y+=2000;
if(x>1000) x-=2000;
else if(x<-1000) x+=2000;
if(z>1000) z-=2000;
else if(z<-1000) z+=2000;
}
}
camera.position.x += ( mouseX - camera.position.x ) * 0.05;
camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
camera.lookAt(scene.position);
renderer.render( scene, camera );
}