Current File : /home/aventura/public_html/web/js/smooth-scroll.js
/**
 * smooth-scroll v5.3.3
 * Animate scrolling to anchor links, by Chris Ferdinandi.
 * http://github.com/cferdinandi/smooth-scroll
 * 
 * Free to use under the MIT License.
 * http://gomakethings.com/mit/
 */

(function (root, factory) {
	if ( typeof define === 'function' && define.amd ) {
		define('smoothScroll', factory(root));
	} else if ( typeof exports === 'object' ) {
		module.exports = factory(root);
	} else {
		root.smoothScroll = factory(root);
	}
})(window || this, function (root) {

	'use strict';

	//
	// Variables
	//

	var smoothScroll = {}; // Object for public APIs
	var supports = !!document.querySelector && !!root.addEventListener; // Feature test
	var settings, eventTimeout, fixedHeader;

	// Default settings
	var defaults = {
		speed: 500,
		easing: 'easeInOutCubic',
		offset: 0,
		updateURL: true,
		callbackBefore: function () {},
		callbackAfter: function () {}
	};


	//
	// Methods
	//

	/**
	 * A simple forEach() implementation for Arrays, Objects and NodeLists
	 * @private
	 * @param {Array|Object|NodeList} collection Collection of items to iterate
	 * @param {Function} callback Callback function for each iteration
	 * @param {Array|Object|NodeList} scope Object/NodeList/Array that forEach is iterating over (aka `this`)
	 */
	var forEach = function (collection, callback, scope) {
		if (Object.prototype.toString.call(collection) === '[object Object]') {
			for (var prop in collection) {
				if (Object.prototype.hasOwnProperty.call(collection, prop)) {
					callback.call(scope, collection[prop], prop, collection);
				}
			}
		} else {
			for (var i = 0, len = collection.length; i < len; i++) {
				callback.call(scope, collection[i], i, collection);
			}
		}
	};

	/**
	 * Merge defaults with user options
	 * @private
	 * @param {Object} defaults Default settings
	 * @param {Object} options User options
	 * @returns {Object} Merged values of defaults and options
	 */
	var extend = function ( defaults, options ) {
		var extended = {};
		forEach(defaults, function (value, prop) {
			extended[prop] = defaults[prop];
		});
		forEach(options, function (value, prop) {
			extended[prop] = options[prop];
		});
		return extended;
	};

	/**
	 * Get the closest matching element up the DOM tree
	 * @param {Element} elem Starting element
	 * @param {String} selector Selector to match against (class, ID, or data attribute)
	 * @return {Boolean|Element} Returns false if not match found
	 */
	var getClosest = function (elem, selector) {
		var firstChar = selector.charAt(0);
		for ( ; elem && elem !== document; elem = elem.parentNode ) {
			if ( firstChar === '.' ) {
				if ( elem.classList.contains( selector.substr(1) ) ) {
					return elem;
				}
			} else if ( firstChar === '#' ) {
				if ( elem.id === selector.substr(1) ) {
					return elem;
				}
			} else if ( firstChar === '[' ) {
				if ( elem.hasAttribute( selector.substr(1, selector.length - 2) ) ) {
					return elem;
				}
			}
		}
		return false;
	};

	/**
	 * Get the height of an element
	 * @private
	 * @param  {Node]} elem The element
	 * @return {Number}     The element's height
	 */
	var getHeight = function (elem) {
		return Math.max( elem.scrollHeight, elem.offsetHeight, elem.clientHeight );
	};

	/**
	 * Escape special characters for use with querySelector
	 * @private
	 * @param {String} id The anchor ID to escape
	 * @author Mathias Bynens
	 * @link https://github.com/mathiasbynens/CSS.escape
	 */
	var escapeCharacters = function ( id ) {
		var string = String(id);
		var length = string.length;
		var index = -1;
		var codeUnit;
		var result = '';
		var firstCodeUnit = string.charCodeAt(0);
		while (++index < length) {
			codeUnit = string.charCodeAt(index);
			// Note: there’s no need to special-case astral symbols, surrogate
			// pairs, or lone surrogates.

			// If the character is NULL (U+0000), then throw an
			// `InvalidCharacterError` exception and terminate these steps.
			if (codeUnit === 0x0000) {
				throw new InvalidCharacterError(
					'Invalid character: the input contains U+0000.'
				);
			}

			if (
				// If the character is in the range [\1-\1F] (U+0001 to U+001F) or is
				// U+007F, […]
				(codeUnit >= 0x0001 && codeUnit <= 0x001F) || codeUnit == 0x007F ||
				// If the character is the first character and is in the range [0-9]
				// (U+0030 to U+0039), […]
				(index === 0 && codeUnit >= 0x0030 && codeUnit <= 0x0039) ||
				// If the character is the second character and is in the range [0-9]
				// (U+0030 to U+0039) and the first character is a `-` (U+002D), […]
				(
					index === 1 &&
					codeUnit >= 0x0030 && codeUnit <= 0x0039 &&
					firstCodeUnit === 0x002D
				)
			) {
				// http://dev.w3.org/csswg/cssom/#escape-a-character-as-code-point
				result += '\\' + codeUnit.toString(16) + ' ';
				continue;
			}

			// If the character is not handled by one of the above rules and is
			// greater than or equal to U+0080, is `-` (U+002D) or `_` (U+005F), or
			// is in one of the ranges [0-9] (U+0030 to U+0039), [A-Z] (U+0041 to
			// U+005A), or [a-z] (U+0061 to U+007A), […]
			if (
				codeUnit >= 0x0080 ||
				codeUnit === 0x002D ||
				codeUnit === 0x005F ||
				codeUnit >= 0x0030 && codeUnit <= 0x0039 ||
				codeUnit >= 0x0041 && codeUnit <= 0x005A ||
				codeUnit >= 0x0061 && codeUnit <= 0x007A
			) {
				// the character itself
				result += string.charAt(index);
				continue;
			}

			// Otherwise, the escaped character.
			// http://dev.w3.org/csswg/cssom/#escape-a-character
			result += '\\' + string.charAt(index);

		}
		return result;
	};

	/**
	 * Calculate the easing pattern
	 * @private
	 * @link https://gist.github.com/gre/1650294
	 * @param {String} type Easing pattern
	 * @param {Number} time Time animation should take to complete
	 * @returns {Number}
	 */
	var easingPattern = function ( type, time ) {
		var pattern;
		if ( type === 'easeInQuad' ) pattern = time * time; // accelerating from zero velocity
		if ( type === 'easeOutQuad' ) pattern = time * (2 - time); // decelerating to zero velocity
		if ( type === 'easeInOutQuad' ) pattern = time < 0.5 ? 2 * time * time : -1 + (4 - 2 * time) * time; // acceleration until halfway, then deceleration
		if ( type === 'easeInCubic' ) pattern = time * time * time; // accelerating from zero velocity
		if ( type === 'easeOutCubic' ) pattern = (--time) * time * time + 1; // decelerating to zero velocity
		if ( type === 'easeInOutCubic' ) pattern = time < 0.5 ? 4 * time * time * time : (time - 1) * (2 * time - 2) * (2 * time - 2) + 1; // acceleration until halfway, then deceleration
		if ( type === 'easeInQuart' ) pattern = time * time * time * time; // accelerating from zero velocity
		if ( type === 'easeOutQuart' ) pattern = 1 - (--time) * time * time * time; // decelerating to zero velocity
		if ( type === 'easeInOutQuart' ) pattern = time < 0.5 ? 8 * time * time * time * time : 1 - 8 * (--time) * time * time * time; // acceleration until halfway, then deceleration
		if ( type === 'easeInQuint' ) pattern = time * time * time * time * time; // accelerating from zero velocity
		if ( type === 'easeOutQuint' ) pattern = 1 + (--time) * time * time * time * time; // decelerating to zero velocity
		if ( type === 'easeInOutQuint' ) pattern = time < 0.5 ? 16 * time * time * time * time * time : 1 + 16 * (--time) * time * time * time * time; // acceleration until halfway, then deceleration
		return pattern || time; // no easing, no acceleration
	};

	/**
	 * Calculate how far to scroll
	 * @private
	 * @param {Element} anchor The anchor element to scroll to
	 * @param {Number} headerHeight Height of a fixed header, if any
	 * @param {Number} offset Number of pixels by which to offset scroll
	 * @returns {Number}
	 */
	var getEndLocation = function ( anchor, headerHeight, offset ) {
		var location = 0;
		if (anchor.offsetParent) {
			do {
				location += anchor.offsetTop;
				anchor = anchor.offsetParent;
			} while (anchor);
		}
		location = location - headerHeight - offset;
		return location >= 0 ? location : 0;
	};

	/**
	 * Determine the document's height
	 * @private
	 * @returns {Number}
	 */
	var getDocumentHeight = function () {
		return Math.max(
			document.body.scrollHeight, document.documentElement.scrollHeight,
			document.body.offsetHeight, document.documentElement.offsetHeight,
			document.body.clientHeight, document.documentElement.clientHeight
		);
	};

	/**
	 * Convert data-options attribute into an object of key/value pairs
	 * @private
	 * @param {String} options Link-specific options as a data attribute string
	 * @returns {Object}
	 */
	var getDataOptions = function ( options ) {
		return !options || !(typeof JSON === 'object' && typeof JSON.parse === 'function') ? {} : JSON.parse( options );
	};

	/**
	 * Update the URL
	 * @private
	 * @param {Element} anchor The element to scroll to
	 * @param {Boolean} url Whether or not to update the URL history
	 */
	var updateUrl = function ( anchor, url ) {
		if ( history.pushState && (url || url === 'true') ) {
			history.pushState( null, null, [root.location.protocol, '//', root.location.host, root.location.pathname, root.location.search, anchor].join('') );
		}
	};

	/**
	 * Start/stop the scrolling animation
	 * @public
	 * @param {Element} toggle The element that toggled the scroll event
	 * @param {Element} anchor The element to scroll to
	 * @param {Object} options
	 */
	smoothScroll.animateScroll = function ( toggle, anchor, options ) {

		// Options and overrides
		var settings = extend( settings || defaults, options || {} );  // Merge user options with defaults
		var overrides = getDataOptions( toggle ? toggle.getAttribute('data-options') : null );
		settings = extend( settings, overrides );
		anchor = '#' + escapeCharacters(anchor.substr(1)); // Escape special characters and leading numbers

		// Selectors and variables
		var anchorElem = anchor === '#' ? document.documentElement : document.querySelector(anchor);
		var startLocation = root.pageYOffset; // Current location on the page
		if ( !fixedHeader ) { fixedHeader = document.querySelector('[data-scroll-header]'); }  // Get the fixed header if not already set
		var headerHeight = fixedHeader === null ? 0 : ( getHeight( fixedHeader ) + fixedHeader.offsetTop ); // Get the height of a fixed header if one exists
		var endLocation = getEndLocation( anchorElem, headerHeight, parseInt(settings.offset, 10) ); // Scroll to location
		var animationInterval; // interval timer
		var distance = endLocation - startLocation; // distance to travel
		var documentHeight = getDocumentHeight();
		var timeLapsed = 0;
		var percentage, position;

		// Update URL
		updateUrl(anchor, settings.updateURL);

		/**
		 * Stop the scroll animation when it reaches its target (or the bottom/top of page)
		 * @private
		 * @param {Number} position Current position on the page
		 * @param {Number} endLocation Scroll to location
		 * @param {Number} animationInterval How much to scroll on this loop
		 */
		var stopAnimateScroll = function (position, endLocation, animationInterval) {
			var currentLocation = root.pageYOffset;
			if ( position == endLocation || currentLocation == endLocation || ( (root.innerHeight + currentLocation) >= documentHeight ) ) {
				clearInterval(animationInterval);
				anchorElem.focus();
				settings.callbackAfter( toggle, anchor ); // Run callbacks after animation complete
			}
		};

		/**
		 * Loop scrolling animation
		 * @private
		 */
		var loopAnimateScroll = function () {
			timeLapsed += 16;
			percentage = ( timeLapsed / parseInt(settings.speed, 10) );
			percentage = ( percentage > 1 ) ? 1 : percentage;
			position = startLocation + ( distance * easingPattern(settings.easing, percentage) );
			root.scrollTo( 0, Math.floor(position) );
			stopAnimateScroll(position, endLocation, animationInterval);
		};

		/**
		 * Set interval timer
		 * @private
		 */
		var startAnimateScroll = function () {
			settings.callbackBefore( toggle, anchor ); // Run callbacks before animating scroll
			animationInterval = setInterval(loopAnimateScroll, 16);
		};

		/**
		 * Reset position to fix weird iOS bug
		 * @link https://github.com/cferdinandi/smooth-scroll/issues/45
		 */
		if ( root.pageYOffset === 0 ) {
			root.scrollTo( 0, 0 );
		}

		// Start scrolling animation
		startAnimateScroll();

	};

	/**
	 * If smooth scroll element clicked, animate scroll
	 * @private
	 */
	var eventHandler = function (event) {
		var toggle = getClosest(event.target, '[data-scroll]');
		if ( toggle && toggle.tagName.toLowerCase() === 'a' ) {
			event.preventDefault(); // Prevent default click event
			smoothScroll.animateScroll( toggle, toggle.hash, settings); // Animate scroll
		}
	};

	/**
	 * On window scroll and resize, only run events at a rate of 15fps for better performance
	 * @private
	 * @param  {Function} eventTimeout Timeout function
	 * @param  {Object} settings
	 */
	var eventThrottler = function (event) {
		if ( !eventTimeout ) {
			eventTimeout = setTimeout(function() {
				eventTimeout = null; // Reset timeout
				headerHeight = fixedHeader === null ? 0 : ( getHeight( fixedHeader ) + fixedHeader.offsetTop ); // Get the height of a fixed header if one exists
			}, 66);
		}
	};

	/**
	 * Destroy the current initialization.
	 * @public
	 */
	smoothScroll.destroy = function () {

		// If plugin isn't already initialized, stop
		if ( !settings ) return;

		// Remove event listeners
		document.removeEventListener( 'click', eventHandler, false );
		root.removeEventListener( 'resize', eventThrottler, false );

		// Reset varaibles
		settings = null;
		eventTimeout = null;
		fixedHeader = null;
	};

	/**
	 * Initialize Smooth Scroll
	 * @public
	 * @param {Object} options User settings
	 */
	smoothScroll.init = function ( options ) {

		// feature test
		if ( !supports ) return;

		// Destroy any existing initializations
		smoothScroll.destroy();

		// Selectors and variables
		settings = extend( defaults, options || {} ); // Merge user options with defaults
		fixedHeader = document.querySelector('[data-scroll-header]'); // Get the fixed header

		// When a toggle is clicked, run the click handler
		document.addEventListener('click', eventHandler, false );
		if ( fixedHeader ) { root.addEventListener( 'resize', eventThrottler, false ); }

	};


	//
	// Public APIs
	//

	return smoothScroll;

});